Underrail builds

You could move points around to have reasonably high CON

A point blank 6 gauge burst can 1-shot Naga Protectors which are arguably the single strongest enemy. They also 1-shot Protectorate Mechs. Same goes for other enemies with differenty shell calibers, vs. medium or low armor enemies the 20p shot can easily delete 6-8 enemies in 1 single burst, inflicting 1000+ damage to each.Step 0: Have a high quality circular wave amplifier and smart module on your laser pistol. Have the feat "Critical Power", preferably with some specialization points in it. If you have a full-on energy pistol build you should also probably get other good stuff like high-technical, practical physicist, and smart goggles. Step 1: Get a crit ...

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The superstructure of a building is the part that is entirely above its foundation or basement. It is the part of the building that is above ground level, and it usually serves the purpose of the building’s intended use.You're clearly know what you're doing and you're mostly giving good advice, but it's messy and 2 builds explained differently is a far cry from a "comprehensive psi guide". The first build doesn't use hypercerebix because most beginners don't even know what that is, the first build is for beginners.You basically choose between sniper or psi main in term of stats and whatnot. If you choose sniper, then the psi often used for utility, like fireball to burn / panic / better hit chance. If you choose meta, then sniper only used for 1st or 2nd turn opening. Once the enemy are in your psi range, you just shoot em with magic.Core stats : 8 perception minimum (can pump it to 10 if you sacrifice agility and sprint), 8 intelligence, 10->14 dexterity for 10 AP laser pistol). 8 intelligence gives you a ton of bonus skill points for crafting which is insanely good, AND works insaleny well with the high-technicalities (+24% base damage for laser pistol is damn good).What builds do you know that would handle all kinds of enemies well and be really interesting? So far, only 3 options come to my mind: A hand-to-hand fighter with maximum agility (power fist for robots). Mind control + time Psionic. Shotgun with maximum Perception (powerful, but not as much as pistols).Jul 21, 2021 · Since he said assault rifle + quick tinkering + traps, I'll suggest this build. Start putting point into tailoring for siphoner leather armor, mechanics for crafting rapid 7.62mm hornet. Effective chemistry 50 for MKIII frag grenade and flashbang. At level 9 or 10 take psi pill and TM 35 for Limited Temporal Increment. I need help finding a few pure psi builds. I don't want to start a playthough to find out I'm using an outdated build that won't work well. I would like to play on dominating difficulty. I'm not sure which psi class I'd like to play. I would like as many builds recommendations as possible.Then just Google "Destroyor in-depth guide" to spoil yourself on what optimal crafting skills you should put into. Underrail.info got you covered on build calculator. Optional skill you want to consider would be Throwing(90), Stealth (100 effective is good enough if you like to swap gear otherwise max), Persuasion (110), and Mercantile(105).It's better to use a taser, flashbang, throwing net, etc, than this piece of ****. There are only 3 feats for sledge: 1) Super Slam, with enough CON and high levels it's grants 100+ bonus dmg, and this attack can crit. 2) Heavyweight 3) Bone Breaker on DOM only, on lower diff. all victims die before this feat triggers.Versatility build shines when it reaches this breakpoint (and it can get there thanks to savescumming Junkyard Surprise, SSD or All-In). - Special attacks are good because in addition to what they do, they get up to +60% damage thanks to Smart module.Check the underrail build forum for specific information and do not take the advice that said crossbow+trap. Save that playthrough for later. Parabalus Arcane. Joined Mar 23, 2015 Messages 17,112. Nov 23, 2019 #18 Hard/Oddity for first runs. Trashos said: One has to learn everything, and then psi too. It is powerful, yes, but it has the most ... · constitution 5. perception 10. will 3. intelligence 7 (for crafting feats) Take aimed shot and nimble as your starting feats. On the second level I'd take pack rathound, because grenades and traps weight a lot. On level 4, if you invested enough in throwing, you shoudl take grenadier, which reduces cooldowns on grenades.When attacking an illuminated target from out of the darkness with a ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point. Some sniper rifles have a critical chance of 13% and Recklessness give another 7%. That means that at level 20:Character and equipment development. Aimed shot and sprint being the starting feats. Recklessness for an important boost of critical rate. The sniper related feats such as Snipe, Shooting spree should be taken as soon as possible. As the usual tactics for combat will be Shooting spree -> Snipe -> Aimed shots then normal shots.

It's true that psi only needs five or six feats to work (not counting Psi Empathy which is free), but most builds are fully functional with plenty of room to spare. Sniper only needs four feats to work; then four more to make AR a highly effective backup weapon if you want. Tin can AR only needs six or seven total.My first ever build for underrail was psionic. Its the most cool and unique feature about this game. Fallout 1-2 but with magic? Yes, please. Psionics also have a benifit of persuasion because its scales from Willpower. Most builds are skill starved and have will as dump stat, psionics are one of the few builds that can have high persuasion ... · Comparing Underrail's PSI to Bg2's mages is insane. Wizards have more lvl 1 spells than the entirety of the Underrail PSI repertoire. There are no mage battles in UR, PSI just does everything by itself, better than every other build. For SMGs you need grenades, switching ammo (and lugging around a ton of it), crafting gears to never be as effective …Good Build Recommendations for Dominating As the title says I'm looking for some good build ideas for a dominating run. My first play through was a sniper stealth build; now I'm looking for a 'heavier' build. Any suggestions are helpful — as I'm still kind of new to this! :) 2 11 Related Topics Underrail Indie game Gaming 11 comments Add a CommentPistol build + versatility ensures dexterity both reduces AP cost and increases effective skill, plus gun-fu increases point blank range through melee. Raise Guns to 70 for feats then pump the rest into melee instead. bullet time, gunslinger, aimed shot, gun fu are the most important feats you should get asap.

Make a new game and get to the doctor (Pasquale) asap. Activate psi then save. Upgrade back to the normal game, load the game. You'll have a new feat that reduces your psi by 10 but allows you to inervate based on will. Now export the character and make a new game with said character.My Time Monk build would be an option for you. It is an Unarmed (bare hands) build focused on very high number of attacks per turn, movement points, and dodge/evasion. The builds ends up with 30 attacks per turn doing 62 to 117 damage per non crit punch. You get to spend over 360 movement points per turn. And you have 600 dodge and 800 evasion ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Hello, here's my build, I got it up to DC then sto. Possible cause: Stopped at Depot A atm on Hard mode. Having a blast. Currently going Temp.

Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...I can't hit you up with one but I can tell you that half of the fun is making one yourself! Seriously, people have different playstyles and this really shows when you play the game, check this thread if you need some ideas before making one yourself. This is one of the best I've seen. It is a short video showing a sword build.I'm interested in an unarmed/psi character, and after reading some other builds I had some questions: - I see that most of these builds focus on 16 dext. But as I was wondering if steel gloves were that good compared to leather ones. I have found "the claw" the unique gloves, which were awesome, and I could have reach 4AP cost with only 14 in ...

Traps add a lot to stealthy crossbow builds. With just (95) effective skill you will be able to use all types of mines. To craft them yourself you would need (112) effective chemistry. Otherwise if relying only on store bought, you will have to settle for 1 tier lower, but they only require (69) effective skill to use.Catalyzing belt IS A MUST! The advanced catalyzing belt will complete the build and make it insanely powerful due to it's -4 ap cost and amazing damage buff to chem pistols. IMMEDIATELY LEVEL PERSUASION TO AN EFFECTIVE SKILL VALUE OF 10! Early game, get an adaptive goggle to help you out. Aimed shot and a 44 hammer from Lucas will carry you ...Full psi build still is one of the strongest builds avaliable, viable even in dominating, spec in two generalists psi schools and youre free to go, methatermics is the strongest right now. The update just tried to balance things a little bit. Psi was little bit broken, even there was a video of one guy culling Fort Apogee in dominating.

Underrail Wiki. underrail.info is an Underrail fansite for info and Description. Powerful single shot attack, great against armored targets. High moving and melee penalties. Highest range. High skill requirement. High damage output (especially from stealth) Low strength requirement (5) High precision when firing without interference.What is up my homies! We're going to continue Underrail today, and our build is proving itself to be a mighty fine one! I think it could use a few optimisati... Unfortunately, corrosive acid doesn't help very much againsSome build could make due without any crafting, since there& With all the knowledge about statistics, abilities and feats, it is time to create your own character! Below, you will find an example of a hero, which will give you some information on how to customize them. Remember, there are plenty of combinations available in UnderRail and only you decide who your character's gonna be. Statistics Here is my idea of a Gun Fu build. This build has h Only one: set at least hard difficulty. This game is not as hard as they say. Not with the pure psy build anyway. The Normal setting for Underrail is substantially more challenging than the Normal difficulty of most in-genre peers. It becomes easy once you know the meta and precisely what and what not to do, sure. A quick and dirty demonstration of what pistols can do post patch. Bullet Time OP.This is a hacked together version of the 5mm pistol build I played a while ... Underrail Wiki. , the official wiki for Stygian Software games, with 3Underrail rewards specialization, meaning you pPistol build + versatility ensures dexterity both r You can find some on the underrail forums or here but note that the best build is the one that works for you. Skills like dodge/evasion are considered inefficient by experienced … Because most of the stuff about evasion\dodge Currently doing a psi sniper with smg support and it works pretty well. 7.62 Reaper for 28 ap, 7.62 Steel Cat for burst-fire 22 ap so you can do 2 attacks per turn even without buffs. Core feats are: Blitz, Spec Ops, Shooting Spree, Snipe, Aimed Shot, Commando, Cryogenic Induction. On groups pop Shooting Spree, Meta Destabilize the highest hp ...Underrail - Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last … IMO, to comfortably play a 3 CON build, you[The gist is build for dex/agi unnamed strikes focus - you wantMetathermics is mostly for pure psi. A noob friendly bui You can get a combat shotgun frame as early as junkyard. Just make sure you always use a short barrel and forward grip. Your 8 int is too high. Gun nut is unnecessary because, you guessed it, shotgun dmg is overkill already. Premeditation is a great feat, but just using it for TM is a waste since those spells have low AP cost and the best one ...